/ˈdiːmənz/
NOUN
Supernatural beings regarded as evil or malevolent, often believed to cause harm, temptation, or misfortune.
Evil supernatural entities associated with darkness, destruction, temptation, or harmful influence.
Malevolent or frightening supernatural creatures appearing in folklore, mythology, and traditional supernatural stories.
NOUN
Supernatural beings that may influence, guide, inspire, or accompany humans without necessarily being good or evil.
Supernatural entities believed to accompany, guide, protect, or assist particular individuals.
Otherworldly beings from mythology and folklore, including spirits and magical creatures that are not necessarily malevolent.
NOUN
People who demonstrate extraordinary energy, passion, strength, or ability in a particular activity or pursuit.
People who are exceptionally talented, capable, or proficient in a particular field or activity.
People who pursue an activity with exceptional passion, energy, determination, or enthusiasm.
NOUN
Programs or processes that run without a controlling terminal, typically performing system tasks in the background.
Background processes that perform system operations, manage resources, or provide services without requiring direct user interaction.
NOUN
A patience card game known as Canfield in the United States, played with a standard deck of cards.
A single-player card game in which cards are arranged according to specific rules and sequences.
NOUN
Butterflies belonging to certain genera of the skipper family Hesperiidae, particularly Notocrypta and Udaspes.
Butterflies classified within the skipper family, characterized by relatively stout bodies and rapid, darting flight.